// click-through
A transparent, always-on-top window. It never steals focus or mouse input from the sim, and fades out in replays and when you alt-tab away.
// 60 Hz
Reads iRacing's official telemetry 60 times a second. Gaps, deltas and the radar keep up with the car.
// configurable
Move, resize and toggle every widget, set its opacity, and recolor every data type live.
// themes
Dark+, One Dark Pro, Dracula, Monokai, GitHub Dark, Night Owl, Tokyo Night, Solarized Dark. Your tweaks are saved per theme.
// color-blind safe
One-click palettes for red/green and blue/yellow color blindness cover every gain/loss color.
// tray app
Installer, start with Windows and a tray icon. No console windows.
FAQ
Is HUDsplay free?
Yes. It's free and open source under the MIT license. The code is on GitHub; issues and pull requests are welcome.
Is it allowed in iRacing?
HUDsplay only reads iRacing's official telemetry API, the same one every overlay uses. It never writes to the sim or touches its files.
Does it work in fullscreen?
Use borderless windowed mode. Windows can't draw overlays over exclusive fullscreen games.
Where are my settings?
Layout and colors are saved automatically. Settings, recorded track maps and the log are in %APPDATA%\HUDsplay\data (tray → Open settings folder).
Does HUDsplay collect any data?
No. It reads iRacing's telemetry on your PC and keeps everything there. The overlay only downloads the Fira Code font from Google Fonts and country flag images from flagcdn.com; those requests carry nothing about you or your sessions.
Where does the track map come from?
iRacing doesn't provide track shapes, so HUDsplay draws each track from your driving on a clean lap and saves it, or uses a map shipped with the app. It quietly re-checks the map on your first laps, so a changed track gets updated. If a map looks wrong, the tray menu re-records it or reports it, and "Share my track maps" turns maps you recorded into a pull request for everyone.